| KINETIC FOAM Kinetic Foam Engineering International,LLC 2242796 6 Dec 2022 | on 17 May 2024 | Fire extinguishing compositions, namely, foam compositions; compositio... Class 001 Class 001 Chemical Products Fire extinguishing compositions, namely, foam compositions; composition, namely, foams, including fire retardant chemicals; firefighting foam. | |
| KINETIC BANDS McQueen Enterprises LLC 2202764 9 Aug 2022 | on 27 Feb 2024 | Exercise resistance bands Class 028 Class 028 Toys and Sporting Goods Products Exercise resistance bands | |
| KINETIC STORM BROKEN TEAPOT STUDIOS INC. 2198598 18 Jul 2022 | on 16 Apr 2024 | Computer game software; computer game software downloadable from a glo... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer game software; computer game software downloadable from a global computer netwok; computer games | |
| KINETIX ROCKWELL AUTOMATION, INC. 2203574 13 Jul 2022 | | Electronic apparatus, namely, motion control drives for the control an... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Electronic apparatus, namely, motion control drives for the control and regulation of electric motors for controlling the speed and position of industrial machinery, namely, electric circuits, namely, power inverters and rectifiers, electronic control circuits for electric motors and electronic human machine interface, namely, computer touchscreens, touchscreen monitors, touchscreen sensors, interactive touchscreen terminals | |
| KINETYX PLAY ORPYX MEDICAL TECHNOLGIES INC. 2180039 19 Apr 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports; Shoe inserts for primarily non-orthopedic purposes; insoles with vibration; insoles with haptic feedback;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates; Video game interactive remote control units, video game interactive control floor pads or mats, game controllers for computer games, controllers for game consoles, player-operated electronic controllers for electronic video game machines, foot-gesture based controller for gaming;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| KINETIO NUTRECO IP ASSETS B.V. 2192660 14 Mar 2022 | on 19 Jan 2024 | Nutritional supplements for animal feed; medical additives for animal ... Class 005 Class 005 Pharmaceutical Products Nutritional supplements for animal feed; medical additives for animal feed; non-medical additives for animal feed; all aforementioned products not for human purposes. Class 031 Class 031 Natural Agricultural Products Foodstuffs for animals; all aforementioned products not for human purposes. | |
| Kinetic innovative staffing Kistaffing Group Pty Ltd 2171587 15 Dec 2021 | on 1 Nov 2024 | Business management of outsourcing; employment recruiting services; ex... Class 035 Class 035 Advertising, Business & Retail Services Business management of outsourcing; employment recruiting services; executive recruiting services; management and business consulting services in the field of training and recruitment; outsourcing services in the field of business operations; | |
| KINETIC LETTERS Kinetic Letters Limited 2168432 18 Oct 2021 | on 21 May 2025 | Downloadable children's educational mobile phone application for onlin... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable children's educational mobile phone application for online training for teaching handwriting; animated cartoons; cinematographic film; downloadable image files; downloadable software for use in displaying and printing digital typeface designs, typographical ornaments and character fonts; downloadable printing fonts. Class 016 Class 016 Paper Goods and Printed Material Flash cards; instructional and teaching materials for developing children's handwriting; marking stamps; printed teaching materials for developing children's handwriting; rubber stamps; scoring cards; teaching manuals; teaching materials for developing children's handwriting; whiteboards; whiteboards having magnetic properties; printed educational matter, namely, books, manuals, handbooks, posters and newsletters in the field of children's handwriting; printed educational publications in the field of children's handwriting; paper and cardboard; posters. Class 041 Education and Entertainment Services Producing and publishing education programmes, namely, online electronic publishing of books, manuals, handbooks, and newsletters in the field of children's handwriting; producing and publishing cinematographic films, books and manuals; computer assisted teaching services, namely, providing online educational courses and classes to children and teachers in the field of children's handwriting; educational services for teaching manual writing; teaching services relating to communication skills, namely, children's handwriting; teaching services relating to pedagogy techniques. | |
| KINETYX Design ORPYX MEDICAL TECHNOLGIES INC. 2137700 4 Oct 2021 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| Kinetyx K Design ORPYX MEDICAL TECHNOLGIES INC. 2137701 4 Oct 2021 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |