| WE MOVE ONTARIO RE/MAX HALLMARK REALTY LTD. 2229293 21 Dec 2022 | on 31 May 2024 | Real estate brokerage services Class 036 Class 036 Insurance & Financial Services Real estate brokerage services | |
| MADE TO MOVE PAW ACQUISITION I CORP. 2221637 10 Nov 2022 | on 23 Aug 2024 | Agility training equipment used for animal physical rehabilitation and... Class 010 Class 010 Medical Instrument Products Agility training equipment used for animal physical rehabilitation and physical therapy; elastrators for veterinary purposes; exercise balls for physical therapy and rehabilitation of animals; strength training equipment for animal physical rehabilitation and physical therapy; training harnesses used for physical therapy and rehabilitation of animals; elastic tubular bandages for supporting joints for veterinary use; elastic tubular bandages for supporting animal limbs; massage balls for veterinary use. | |
| MAKE STUFF MOVE Make Stuff Move Inc. 2216395 18 Oct 2022 | on 8 Apr 2025 | Hardware, namely fasteners, wood screws, machine screws, bolts, nuts, ... Class 006 Hardware, namely fasteners, wood screws, machine screws, bolts, nuts, laser cut wood parts, wood parts Class 007 Class 007 Machinery Products Tools, namely screwdrivers, screwdriver and drill bits, wrenches, measuring tools; Hobby motors Class 009 Computer & Software Products & Electrical & Scientific Products Electric batteries; electric power banks; power charges, cables; Educational lesson plans and videos for assembling cases, housings and adapters to mount and connect motors sold separately and in sets for use in constructing moving and moveable toy and hobby vehicles, robots, structures and figures
Class 028 Toys and Sporting Goods Products Cases, housings and adapters to mount and connect motors sold separately and in sets for use in constructing moving and moveable toy and hobby vehicles, robots, structures and figures, all in association with control boards, fasteners, bases, plates, connecting links, blocks, rings, wheels, machine parts, cogwheels, pulleys, couplings; Kits for constructing motorized toy and hobby vehicles, robots, structures; Electronic controllers; Toys; educational scientific, technology and math-based (STEM) robotics kits
Class 041 Education and Entertainment Services Educational workshops and webinars for assembling cases, housings and adapters to mount and connect motors sold separately and in sets for use in constructing moving and moveable toy and hobby vehicles, robots, structures and figures | |
| EAT SLEEP MOVE EVERGREEN LIFE STAGES LTD. 2210782 20 Sept 2022 | on 12 Jul 2024 | Health club services in the nature of physical fitness training; life ... Class 041 Class 041 Education and Entertainment Services Health club services in the nature of physical fitness training; life coaching in the field of general health and well-being | |
| MOVE 4 KIDS GOODLIFE KIDS FOUNDATION 2208840 9 Sept 2022 | on 28 Jun 2024 | Downloadable digital audio recordings featuring music; downloadable di... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Downloadable digital audio recordings featuring music; downloadable digital brochures; downloadable digital content being videos; downloadable digital content in the form of electronic publications of magazines; downloadable digital content in the form of electronic publications of pamphlets; downloadable digital newsletters; downloadable digital video recordings featuring music and dance; downloadable postcards; downloadable video recordings featuring music; prerecorded and downloadable DVDs containing audio and video recordings featuring music and dance Class 014 Class 014 Jewelry Products Lapel pins Class 016 Paper Goods and Printed Material Award certificates; brochures; gift cards and gift certificates; pens; posters; printed mail response cards; stationery personal organizers; stationery portfolios; temporary tattoos; writing stationery
Class 018 Leather Products not including clothing All-purpose athletic bags; carry-all bags
Class 021 Houseware and Glass Products Water bottles
Banners of textile and plastic; cloth banners; flags of textile or plastic; towels of textile
Class 025 Clothing Products Golf shirts; hats; jackets; socks; t-shirts; wristbands
Class 035 Advertising, Business & Retail Services Advertising services provided via the internet, namely, promoting the goods of others by providing information regarding discounts and special offers for the goods of others; digital and online advertising of the goods and services of others; organizing and conducting charity auctions for charitable fundraising purposes; promoting the goods and services of others by arranging for sponsors to affiliate their goods and services with sports competitions; promoting the goods and services of others by preparing and placing advertisements in electronic magazines; promoting the goods and services of others through advertisements on Internet web sites; promoting the sale of goods and services of others through promotional contests provided over the internet
Class 036 Insurance & Financial Services Charitable fundraising by means of a web-based portal allowing for online donations to be made to various charitable organizations; charitable services awarding grants to youth sports organizations; financial sponsorship of charitable and non-profit organizations; financial sponsorship of sporting events and fundraising events that promote physical fitness; organizing fundraising activities for a charitable organization
Class 041 Education and Entertainment Services Arranging and conducting classes in the field of physical exercise; distribution of television programs; organization of music concerts for charitable purposes; production of radio and television programs; providing classes, tutorials and seminars in the field of physical fitness; providing classes, workshops, seminars and camps in the fields of fitness, exercise, boxing, kick boxing and mixed martial arts; providing information about fitness via a website; providing information in the field of exercise via an interactive website; providing non-downloadable educational video clips in the field of mental and physical health and wellness through a website | |
| HOWEVER YOU MOVE H & M Hennes & Mauritz AB 2209630 5 May 2022 | on 10 Feb 2025 | Pedometers; sunglasses; cases adapted for mobile phones; goggles for s... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Pedometers; sunglasses; cases adapted for mobile phones; goggles for sports; swim goggles. Class 010 Class 010 Medical Instrument Products Graduated compression hosiery; compression panty hose; foam massage rollers; massage balls; pressure relief pads and cushions; face masks for medical use. Class 018 Leather Products not including clothing Leather and imitations of leather; animal skins; luggage; bags, namely, sport bags; sports packs; umbrellas; suitcases; pocket wallets; handbags; evening handbags; work bags, namely, briefcases; shoulder bags; canvas bags for shopping; reusable shopping bags; rucksacks; bags for sports; purses; trunks being luggage; key cases; toiletry bags sold empty.
Class 025 Clothing Products Gym suits; bathing trunks; bathing suits; bath robes; bikinis; pantsuits; sports pants; neckerchiefs; gloves [clothing]; sports jackets; shell jackets; fleece jackets; quilted jackets [clothing]; training shorts; skirts; underwear for sports; short-sleeve shirts; sports jerseys; coveralls; pocket squares; rainwear; scarves; casual shirts; beach clothes; sports singlets; sports bras; athletic tights; sports socks; sweaters; sports T-shirts; waistcoats; fingerless gloves; coats; jackets [clothing]; children's wear; tee-shirts; shorts; tights; tank tops; pants; underwear; stockings; hats; caps being headwear; baseball caps; knitted caps; visors being headwear; headbands [clothing]; running shoes; training shoes; walking shoes; face masks being headwear; wet suits; neck tube scarves; sweatbands.
Class 028 Toys and Sporting Goods Products Toys, namely, bean bags in the form of playthings; rubber exercise bands; dumb-bells; exercise weights; yoga blocks; gym balls for yoga; yoga straps; kettle bells; manually operated rings for lower and upper body resistance exercise; pilates toning balls; skipping ropes.
Class 035 Advertising, Business & Retail Services Providing online consumer information in the fields of games and sporting equipment; retail sale of sporting equipment, sun glasses, sports goggles, swim goggles, pedometers, compression tights, foam massage rollers, massage balls, pressure relief pads and cushions, pillows, facial masks, glass bottles, plastic bottles, yoga mats, games and playthings, gymnastic and sporting articles, sports accessories, namely, sports and fitness equipment, mobile cases, cases for keys, card holders.
Class 041 Education and Entertainment Services Conducting fitness classes being gym activity classes; training in yoga; pilates instruction; rental of indoor recreational facilities for playing sports, sports training, and group recreation events; rental of sports equipment; rental of sports grounds. | |
| MOVE-TO-PLAY ORPYX MEDICAL TECHNOLGIES INC. 2176919 1 Apr 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| MOVE TO PLAY ORPYX MEDICAL TECHNOLGIES INC. 2166558 15 Feb 2022 | on 2 Jan 2025 | Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accele... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Wireless chargers; USB cables; Wall adapters; Pressure sensors; Accelerometers; Magnetometers; Gyroscopes; Sunglasses; Sensors worn by humans, or sensors in sports equipment, that collect and transmit data related to human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games which receive and analyze sensor data related to human body performance; Downloadable podcasts and video podcasts on the topic of human body performance; Firmware, downloadable computer software, downloadable mobile applications, and video games for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Downloadable digital media, namely, files containing representations of data from human body performance, namely data derived from sensors worn by humans, or sensors in sports equipment; Downloadable digital media, namely, digital collectibles created with blockchain-based software technology and smart contracts, in the nature of representations of data from sensors worn by humans or sensors in sports equipment; Firmware, downloadable computer software, downloadable mobile applications, and video games, to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based software technology and smart contracts, featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions, and virtual experiences; Downloadable computer software for managing digital collectible services, a market for transactions, and a registry using blockchain-based software technology and smart contracts for digital collectibles featuring athletes, players, races, games, sports equipment, records, statistics, information, photos, images, audio, video, highlights, abstract representations, game footage, environmental conditions and virtual experiences; Downloadable software for use in connection with providing a digital platform for navigating digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application token marketplaces and auctions; Downloadable software for use in providing information for digital art, crypto-collectibles, fungible tokens, non-fungible tokens and other application tokens; Sports helmets; Magnetically-encoded gift cards; Downloadable virtual goods, namely, computer programs for the creation and trade of digital collectibles using blockchain-based consensus protocols and smart contracts, featuring information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; downloadable digital media, namely, digital collectibles created with blockchain-based consensus protocols and smart contracts, in the nature of information, photos, images, videos, recorded footage, statistics, highlights, and experiences in the field of sports, clothing for sports, and sports equipment; Class 016 Class 016 Paper Goods and Printed Material Digital art; Graphic art representations of sensor data of related human body performance; Class 018 Leather Products not including clothing Sports bags; Fanny packs;
Class 021 Houseware and Glass Products Drinking bottles for sports;
Class 025 Clothing Products Footwear and insoles embedded with sensors and accelerometers, which collect and transmit data related to human body performance; Footwear; Insoles; Clothing, namely tops, shoes, socks, sports bras, jerseys, hoodies, baseball caps, insoles, sock liners, boots, sandals, runners, sweatbands, scarves, swimwear, underwear, shorts, leggings, pants; Outerwear, namely, coats, jackets, gloves, mittens, hats, tuques; Athletic clothing; Headwear; Athletic uniforms; Athletic clothing with protective padding for sports;
Class 028 Toys and Sporting Goods Products Exercise machines incorporating electronic and video game controllers; Elbow pads, knee pads, shoulder pads, wrist guards, shin pads, chest pads, leg pads, arm pads, and target pads for athletic use; Sports equipment, nets, balls, baseball bats, cricket bats, golf clubs, hockey sticks, skiis, racquets, hockey skates, ice skates, roller skates, in-line skates;
Class 035 Advertising, Business & Retail Services Providing digital collectible services, namely, operating an online marketplace for transactions and registry services using blockchain-based software technology and smart contracts for digital collectibles featuring digital representations of sensor data related to human body performance; Retail store services featuring virtual goods, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities; online retail store services featuring virtual merchandise, namely, clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 041 Education and Entertainment Services Providing on-line exhibitions of digital representations of sensor data related to human body performance; Entertainment services, namely, providing video and computer game software; Entertainment services, namely, providing podcasts and video podcasts in the field of human body performance; Providing information in the field of digital representation of sensor data of body performance; Production of video and computer game software; Entertainment services, namely, providing digital collectibles, namely, photos, images, audio, video, and digital representations of athletes, players, races, games, sports equipment, records, statistics, information, highlights, abstract representations, environmental conditions and virtual experiences in the field of sports for use in digital environments for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable clothing, footwear, headwear, eyewear, bags, fashion accessories, sports equipment, photos, images, videos, and recorded footage for use in virtual environments and virtual sports activities;
Class 042 Computer & Software Services & Scientific Services Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used to monitor, assess and optimize human body performance. Non-downloadable cloud-based software which receives and analyzes sensor data related to human body performance; Non-downloadable cloud-based software for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Non-downloadable cloud-based software to enable users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance Providing software as a service, namely, providing others with software and mobile device applications which receive and analyze sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications for creating, managing, optimizing, or authenticating representations of sensor data related to human body performance; Providing software as a service, namely, providing others with software and mobile device applications which enables users to access and download crypto-collectibles, fungible tokens, and non-fungible tokens featuring digital representations of sensor data relating to human body performance; Electronic monitoring and reporting of human body performance using computers or wearable sensors; Custom design and development of firmware, downloadable computer software, downloadable mobile applications, non-downloadable cloud-based software, and video games which is used for accessing, reading and tracking information in the field of data related to human body performance on a blockchain; Providing user authentication services using wearable sensors; Authentication in the field of sensor data related to human body performance; Design and development of computer game, video game, mobile applications, virtual reality and augmented reality software; Consulting in the field of designing video games; Providing online, non-downloadable virtual goods, namely, online non-downloadable computer programs for the creation and trade of digital collectibles, featuring players, games, records, statistics, information, photos, images, game footage, highlights, and experiences in the field of sports; | |
| MOVE WELL.PLAY BETTER. SWING LAB PERFORMANCE & THERAPY INC. 2163165 31 Jan 2022 | on 27 Aug 2024 | Conducting fitness classes; developing fitness programs; golf clinics;... Class 041 Class 041 Education and Entertainment Services Conducting fitness classes; developing fitness programs; golf clinics; golf fitness instruction; golf instruction; personal fitness training services; physical fitness assessment services for training purposes; physical fitness consulting services; physical fitness instruction; providing fitness and exercise facilities; sports fitness studio Class 044 Class 044 Medical, Beauty & Agricultural Services Bodywork therapy; cupping therapy; medical fitness evaluation; medical testing for fitness evaluation; medical testing services for fitness evaluation; physical therapy; physiotherapy; physiotherapy services | |
| EVERY MOVE COUNTS NATIONAL SHUNT SERVICE LTD. 2155769 22 Dec 2021 | on 22 Dec 2021 | Computer software for use in allocating, tracking, dispatching, schedu... Class 009 Class 009 Computer & Software Products & Electrical & Scientific Products Computer software for use in allocating, tracking, dispatching, scheduling and monitoring human resources, equipment, parking and storage space, and freight in the transportation industry Class 042 Class 042 Computer & Software Services & Scientific Services Platform as a service (PAAS) featuring computer software platforms for use as a spreadsheet, as word processing, as billing management, for displaying locations on maps, for emailing, for displaying customer orders and managing customer accounts, for managing and controlling production schedules, for purchase of materials and inventories in the field of freight shipping and freight warehousing logistics | |