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Canada

C$
BRAVE KAVER
REGISTERED

on 31 Jul 2024

TM5 Status

LIVE/REGISTRATION/Issued and Active

Your registration has been issued and is active. You can now use the TM5 mark.

Last Applicant/ Owned by

Inspire 2 Inspire Inc. (dba KPerform)

2108 N StSuite NSacramento, CA 95816

US

Serial Number

1947126 filed on 20th Feb 2019

Registration Number

TMA1247522 registered on 31st Jul 2024

Registration expiry Date

31st Jul 2034

Correspondent Address

SEAN XIAO-HE ZHANG

(Dale & Lessman LLP)181 University Ave. Suite 2100Toronto

ONTARIO

CA

M5H3M7

BRAVE KAVER

Trademark usage description

downloadable computer video game software featuring augmented reality for fitness, wellness, and general health instruction; downloadable computer sof Read More

Classification Information


Class [009]
Downloadable computer video game software featuring augmented reality for fitness, wellness, and general health instruction; downloadable computer software for video games featuring real-world elements; computer video game software recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; computer software recorded on computer media for video games featuring real-world elements; computer video game programs downloadable via the internet interactive multimedia computer game programs; downloadable mobile video game applications featuring augmented reality for fitness, wellness, and general health instruction; downloadable mobile applications for video games featuring real-world elements; mobile video game applications recorded on computer media featuring augmented reality for fitness, wellness, and general health instruction; mobile applications recorded on computer media for video games featuring real-world elements; downloadable mobile educational applications featuring fitness instruction and training; downloadable educational mobile applications featuring voice and speech instruction and training, and in-person voice and speech training; downloadable mobile applications for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; downloadable mobile applications featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness; computer video game software downloadable from a global computer network; downloadable computer game software for use on mobile and cellular phones; computer game software recorded on computer media for use on mobile and cellular phones; computer video game software recorded on computer media; computer video game software recorded on computer media; downloadable computer video games via the Internet; downloadable computer video games via handheld computers; downloadable computer video games via mobile phones; downloadable computer video games via tablet computers; downloadable computer game programs; downloadable electronic game software for use with mobile telephones, handheld computers and tablet computers; downloadable video game programs; downloadable virtual reality game software; downloadable virtual reality software for simulating fitness instruction and training; virtual reality software for simulating fitness instruction and training recorded on computer media; wearable devices, namely, computers in the nature of smartwatches; downloadable computer software for managing cryptocurrency transactions using blockchain technology; virtual reality game software recorded on computer media


Classification kind code

11

Class [041]
Educational services, namely, providing web-based, classroom and other training in the fields of exercise, fitness and general health and well-being for certification of and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures; physical fitness training services and consultancy; providing information in the field of exercise, fitness and general health and well-being; providing information in the field of exercise, fitness and general health and well-being via a website; providing fitness instruction and training services; providing voice, speech and physical performance training services; educational services, namely, providing training services in voice, speech, public speaking, namely speaking in person to a live audience, physical performance and critiquing thereof; educational services, namely, conducting workshops in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; providing access to on line computer games about fitness and general health and well-being; providing non-downloadable computer games and video games via the Internet; providing non-downloadable computer games and video games via wireless computer networks; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services, namely, providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons using human-machine teaming training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; entertainment services in the nature of live performances of multidisciplinary performances, namely, dance, singing, instrumental performance, aerobatics, artists who perform in water, and the integration of live performance with digital technologies all using disciplines of innovation in live performances; entertainment services in the nature of hosting social entertainment events; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual; entertainment in the nature of live theatrical stage performances in the nature of plays and concerts by an individual performed outdoors; entertainment services in the nature of recording, production, and post production services in the field of music and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; training services, namely, strength training, conditioning, training targeting the proprioceptive system, neuromuscular strength training, coordination, agility and breath training; training services for the purposes of optimizing human performance, injury prevention, improving posture, improving speed, improving power, improving neurocognitive performance, improving reaction time, improving response time, improving coordination and improving agility; education services in the form of electronic and computer games provided by means of the Internet, mobile telephone, smartphones, computer tablets and other remote communications device; education services, namely, analyzing education test scores and data for others, providing seminars, and providing educational testing all in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices; educational services, namely, providing web-based classroom and other training in the fields of exercise, fitness and general health and well-being for certification of and continuing education for instructors, and distribution of training materials in connection therewith; educational services, namely, conducting classes, workshops, seminars and conferences in the fields of exercise, fitness and general health and well-being, and distribution of training materials in connection therewith; educational services, namely, offering of assessments and surveys in the field of educator training and performance for the purpose of improving teaching procedures


Classification kind code

11

Class [042]
Providing temporary use of non-downloadable educational computer software featuring fitness instruction and training; providing temporary use of non-downloadable educational computer software featuring voice and speech instruction and in-person voice and speech training; providing temporary use of non downloadable computer software for setting, managing and tracking general health and well-being, fitness or weight loss goals and information; providing temporary use of non-downloadable computer software featuring information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness; software as a service (SAAS) services featuring software for use in database management and storage in the field of human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart or sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of providing physical fitness instructions, training, rehabilitation, prehabilitation, weight loss goals and information that addresses health and body optimization through neuromechanics; software as a service (SAAS) provider in the field of providing voice and speech instruction and in-person voice and speech therapy and training and providing training in the field of live performing arts for voice lessons, speech lessons, acting lessons, dance lessons and for human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual, real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) services featuring software in the field of setting, managing and tracking general health and well-being, rehabilitation, prehabilitation, fitness and weight loss goals, fitness and weight loss information and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neuromechanics for human performance and injury prevention; software as a service (SAAS) provider in the field of providing information on exercise, nutrition, general health and well-being, weight loss, weight control and maintenance, diet, recipes, meal planning, and lifestyle wellness and human-machine teaming with training and simulation for assessment, with the ability to measure and monitor the optimization of neuromechanics for human performance and injury prevention in virtual and real-world and gaming digital formats and with smart and sensor-based devices, namely, sensor-based training and evaluation of the neurmechanics for human performance and injury prevention; software as a service (SAAS) provider in the field of human performance through health and wellness of the mind and body; software as a service (SAAS) providing in the field of human performance through physical therapy, occupational therapy and speech pathology; software as a service (SAAS) services featuring software in the field of mind and body calming and meditational practices; cloud computing featuring software for data management, data management of performance data management of performance provided by sensors; blockchain technology services, namely, providing computer software installation and maintenance for smart contracts and tamper evident blockchains; blockchain services, namely, providing online non-downloadable computer software for managing and validating cryptocurrency transactions using blockchain based smart-contracts; blockchain services, namely, providing online non-downloadable computer software for managing cryptocurrency transactions using distributed ledger technology; distributed ledger technology, namely, providing user authentication services using blockchain-based software technology for cryptocurrency transactions for smart contracts and tamper evident blockchain distributed ledgers


Classification kind code

11

Class [045]
Computer software licensing; licensing services, namely, licensing of intellectual property associated with training programs featuring physical fitness instruction, rehabilitation, prehabilitation, and real-time instruction through neuromechanics


Classification kind code

11

Mark Details


Serial Number

1947126

Mark Type

Trademark

Legal History


Show more

Action TakenStatus
Submitted for opposition 27
on 19th Oct 2023
Approval Notice Sent
Submitted for opposition 26
on 19th Oct 2023
Approved
Submitted for opposition 14
on 9th May 2023
Default Notice Sent
Submitted for opposition 135
on 24th Oct 2022
Amendment to Application
Submitted for opposition 22
on 18th Oct 2022
Search Recorded
Submitted for opposition 20
on 18th Oct 2022
Examiner's First Report
Submitted for opposition 287
on 6th May 2022
Pre-Assessment Letter Sent
Submitted for opposition 31
on 22nd Feb 2019
Formalized
Submitted for opposition 1
on 21st Feb 2019
Created
Submitted for opposition 30
on 20th Feb 2019
Filed